Task 4 – Puppet Build



Starting the first build of the puppet I first got the modeller file from moodle and then changed the layer of the objects to suit my needs.


I then used the move tool and rotate tool to put the head, arms, legs and head in position and then used the copy and rotation tools to duplicated the items around the body of the puppet. For this I had to make sure I had the correct angle to rotate around the centre of the object.


After getting all the objects together I made weight maps for the legs of the puppet to avoid stretching parts of the model that I don't want to manipulate when animating the puppet in layout mode. To weight map it i had select each part of leg and then set colours to the legs to help identify parts of the legs and then add the weight maps while identifying the parts using the colour set earlier.



Task 3 – 3D Gameplay Animation Research


Computer Animation

Animation is the creation of moving images using computer technology. There are two categories of computer animation. Computer generated animation is designed solely on the computer  system using animation and 3D graphics software, and computer-assisted animation where traditional animations are computerized. Animation has the power to give life to plain blank objects by injecting  energy and emotions into them.The idea behind animation is to play Images "frames" really fast to fool the human eye into thinking its a video that shows motion. Animation can make a group of still images come to life.

From simple lines on TV screen to Life like characters,The world Computer animation has come a long way. Today computer animations and graphics is a billion dollar industry. Animations for mainstream media today are done by multiple animation artists in studios, Shown below is what happens inside of the most popular animation studios today, Dreamworks.



Many techniques has been invented by animators over the years which has their own advantages and disadvantages.

Traditional Animation - Traditionaly animation was done by hand primarily before the use of animation software. So each frame was hand drawn going at a speed of 24 frames per second (FPS). The amount of work that had to be put in to create an animation this way is tremendous.





Key Framing - When using this technique artists lay out a story board and then draw the major frames that prominent change takes place. After this is done they can use the computer to easily fill in the images in-between with images of the motion taking place generated automatically using the computer.




Procedural - When using procedural animation the objects are animated by a procedure not key framing.The animator specifies rules and initial conditions and runs simulation. Rules are often based on physical rules of the real world expressed by mathematical equations.



Behavioural - When using behavioural animation an autonomous character determines its own actions. This gives the character some ability to improvise, and frees the animator from the need to specify each detail of every character's motion.

Motion Capture -  Motion capture animation is done by tracking the real movements of a human or animal using magnetic or vision based sensors that record the movements and saves them in a computer 3 dimensional. This techinology is one of the most used techniques of animation sin video games and some movies. Games developers use this technique to track athletes motions for sports video games, and generally most animators uses this excessively for lip syncing.



In gaming one of the best games that took animation to the next level is overwatch, I have first hand experience in that game and this game is the most smoothly animated game I've ever played. The developers of the Over watch, Blizzard did conform that they focused alot on animation to give the player a smooth playing experience. The game has really well done in game animations such as actions, movement. jumping etc as well as tittle screen animation for the characters. Overwatch managed to use the art of animation to show the characteristics and personality of a character in the. Shown below are some of the intro animation for the characters in over watch.



Source:
http://www.webopedia.com/TERM/C/computer_animation.html
http://www.tutorialspoint.com/computer_graphics/computer_animation.htm
(http://www.traditionalanimation.com/wpcontent/uploads/2013/12/TheBearandtheHareAnimation1.jpg)
(http://www.real3dtutorials.com/images/img00073.jpg)
(http://runevision.com/thesis/videos_demos/step_walk_06.png)
(https://mir-s3-cdn-cf.behance.net/project_modules/disp/75441a16734909.562b084013b62.gif)









Task 2 – Dada and Sophie Arp Research

The Dada Movement

The dad movement was cultural and artistic movement which began in Zürich, Switzerland and was focused on anti-war politics. Dada rose post world war 1 as a reaction to nationalism, war and violence.Hans Richter, one of the original Dadaists, said:“Our provocations were only a means of arousing the bourgeoisie to rage, and through rage to a shamefaced self-awareness. Dada was an artistic revolt against art.”During WWI, many artists left their homes and fled to neutral Switzerland, and in 1916, the poet Hugo Ball made a deal with a Zurich bar owner, that he would increase the beer and sausage sales, if he would let Ball transform his establishment into a literary cafe called the Cabaret Voltaire., Soon, artists both foreign and local would gather at Cabaret Voltaire, forming the collection of independent, like-minded thinkers, and this is where Dada begins to form. Influenced by other movement which were avant-garde Dada's output was diverse ranging from performance art to photography, painting, sculpture, and collage. Dada's aesthetic proved a powerful influence on artists in cities such as Berlin, Hanover, Paris, New York, and Cologne.

Dada was one of the first conceptual art movements which did not focus on crafting aesthetically pleasing objects but on making art that are often upended bourgeois sensibilities and also generated questions about society, the artist and the purpose of the art. Artists in Dada are mostly known for their use of objects that are ready made or everyday objects that can be bought and presented as art with slight manipulation by the artist. The use of these objects forced questions about the creativity of the artists in the movement and about the very definition of art and it's purpose.

          Duchamp - Fountain.

(https://s-media-cache-ak0.pinimg.com/1200x/a1/e8/8b/a1e88bc0e54c0ebf8888751b26284d38.jpg)

Some more famous Dada art pieces includes: Noise concerts, Mona lisa with a mustache, and reciting gibberish poems while wearing cardboard tubes. Dada was designed to be misunderstood, it defied expectations the world had for art and it promoted confusion. It was basically the representation the exact opposite of everything Which art stood for. And they liked it that way. Where art was concerned with traditional aesthetics, Dada completely ignored them. If art was to appeal to sensibilities, Dada was intended to offend and provoke. Dada rejected reason and logic, prizing nonsense, irrationality and intuition. In fact, one of the important features of Dada is the idea of chance. For them, art reflect life, and in life, there’s chance. And chance is something that you can’t, and maybe shouldn’t, control. They believed that chance was an outlet for their unconscious minds, so you get pieces and performances like Tristian Tzara’s, who would cut out single words from a newspaper, toss them in a paper bag, and then spill the words out into a poem. Perhaps the artists willed themselves into the playfulness of childhood, while the adult world was busy destroying itself during World War I. Hans Richter, one of the original Dadaists, said: “Our provocations were only a means of arousing the bourgeoisie to rage, and through rage to a shamefaced self-awareness Dada was a storm that broke over the world of art as the war did over the nations.. it was an artistic revolt against art.”

 

(https://upload.wikimedia.org/wikipedia/en/6/6e/Marcel_Duchamp_Mona_Lisa_LHOOQ.jpg)
(https://s-media-cache-ak0.pinimg.com/564x/a8/49/77/a8497730a20bf2563e93d006a49b567b.jpg)


Sophie Taeuber-Arp



(http://uploads0.wikiart.org/images/sophie-taeuber-arp(2).jpg!Portrait.jpg)

Sophie Arp was born in Davos, Switzerland in 1889. Her birth name was Sophie Henriette Gertrude Taeuber. She is now recognised as one main artists in the Dada movement although when she was alive she fought for her less figurative art style to be recognized. She studied Art in school in Munich before leaving for Zurich in 1915. She produced non-representational art, which she called “concrete” paintings. The art was influenced by her training in textile design. At the same time, she met Jean Arp, who was a frequent artistic collaborator and later her husband.

Taeuber-Arp taught textile design at the Zurich School of Arts and Crafts. Taeuber-Arp was active in Zurich’s Dada group between 1916 and 1919; she danced in avant-garde performances at the Cabaret Voltaire, an important center of Dada activity.

After World War I, many of Taeuber-Arp’s friends and colleagues moved to Paris. She continued teaching in Zurich until 1928 when she and Jean Arp moved to Meudon, near Paris. Together with her husband and artist Theo van Doesburg, Taeuber-Arp received a commission to design the interior Café de l’Aubette (now destroyed), one of the first modernist spaces to unify form and function, in Strasbourg, France.

The café commission marked the beginning of the most productive period in the artist’s life. She joined several artists’ organizations, edited and wrote for radical publications, and exhibited her work throughout Europe.

Sources:
http://nmwa.org/explore/artist-profiles/sophie-taeuber-arp
http://www.telegraph.co.uk/technology/google/google-doodle/12106374/Who-was-Sophie-Taeuber-Arp-One-of-the-most-important-female-artists-youve-never-heard-of.html
http://www.mirror.co.uk/news/technology-science/science/who-sophie-taeuber-arp-commemorated-7201393
http://sdrc.lib.uiowa.edu/dada/history.htm
http://www.theartstory.org/movement-dada.htm (Dada movement)

Task 1 - Schedule

Schedule week 1

This is my first schedule where I planned when all the work have to be done by. I will be changing this as the I go through the project since I am just speculating the time that will take for each of the tasks.


Schedule Week 2

I didn't have to change anything on this schedule yet, all work is going according to plan for now so I didn't have to change anything yet.



Schedule Week 3

I am still sticking to the plan since everything has gone according to the schedule, I haven't made in any changes to it yet.


Schedule Week 4

Still following the the plan, I went over from about half a day with the research by I managed to start the next task on the date I was supposed.


Schedule Week 5

I had to change the schedule with the animation production because I have set less time than I should have for the actual production. Since I wont be able to complete the animation process in this much time I had to extend it on the plan.


Schedule Week 6

I am stills ticking the schedule I set last week and was able to stick to it so far, I am nearly finished with the production and have got about 2 animations to go.

Schedule Week 7

I had to extend the production time because of some issues with the  body controller which I didn't have a solution for with layout. Moving the body with the animation would not work with the bones attached. I am still in the process of looking for a solution for this.

Schedule Week 8

I am still in the process of animating, On this rate I will not be able to finish the project on time so I will apply for an extension on this week.

Extension Week 1

I completed the animation, rendered the video and uploaded it to blog, I will have to set-up the blog settings again for next week because I wasn't as neat as it should be.

Extension Week 2

I have completed the project, In the process of the evaluation and will be handing in the assignment today.