I started to rig the puppet made from earlier using the skelleions option in modeller. I wanted to use the lowest amount of skellegons I could to avoid making the animation too complicated by having to control lots of bones. I started by adding three skellegon for each hand and two skellegons for each leg.
After adding the skellegons for one side I used the same technique used before with the puppet build with the rotation tool and the copy option to copy the bones around to save time. I had to make sure to start and end the skellegons at the right places to avoid stretching unwanted models when using the bones to animate in layout mode.